한국어

Translation

Ai based simultaneous translation (Korean, English, Japanese, Chinese) will be provided.

Gaming Comes to SKKU!

About

SKKU Games (Department of Game Design & SKKU Game Center) is collaborating with Games for Change to host a special event featuring world-renowned game designers and esteemed scholars. Together, we aim to explore questions such as "What kind of creativity and imagination drive the games they create?"

These pioneers played a pivotal role in shaping the early theories of game design, significantly influencing the establishment of game design departments at leading universities worldwide.

Venue

May 28 (Wed) : SKKU, Business School B3 Theater (Seoul)

Topic - What Games do we envision?

May 29 (Thu) : SKKU, International Hal 5F SKKU Global R&E Lounge (Seoul)

Game Workshop - w. Eric Zimmerman, Jesper Juul, Peter Lee

May 30 (Fri) : Technovalley Startup campus, Conference Hall (Pangyo)

Topic - Rethinking the Game Industry, Cultivating creative talents

SKKU (Seoul)
25-2, Sungkyunkwan-ro,Jongno-gu, Seoul, Korea
10 +
Global MOU Institute
Pangyo Technovalley
20, Pangyo-ro 289beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do
10 +
Global MOU Institute
Pangyo Technovalley
20, Pangyo-ro 289beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do

For inquiries, please contact: fuss@skku.edu

Empowering Game Creators & Social Innovators

Since 2004, Games for Change (G4C) has empowered game creators, students, educators, and social innovators to drive real-world impact through games and immersive media.

Company Introduction

Introducing G4C for the future of games in Korea, Sungkyunkwan University (SKKU) is collaborating with G4C to introduce a new paradigm in the Korean game scene. Through this partnership, SKKU aims to foster socially impactful game design and innovation, empowering the next generation of creators to address real-world challenges through games.

Games for Change (G4C) is a global social enterprise promoting "Games for Good." Active in conferences, education, research, and development, G4C believes games can drive positive change by raising awareness of social issues like education, health, and the environment. The organization collaborates with global companies (e.g. Microsoft, Meta, YouTube), government agencies, top universities, and social foundations.

G4C Mini-Summit

Susanna Pollack
President of Games for Change
"Games for Good","XR for Change", "G4C Student Challenge"
Game-based Social Impact Strategy
10 +
Global MOU Institute
Lindsay Grace
University of Miami school of Communication
Professor
"Doing Things with Games", "Social Impact through Design"
Game Design and Researches on Impact games
10 +
Global MOU Institute
Lindsay Grace
University of Miami school of Communication Professor
"Doing Things with Games", "Social Impact through Design"
Game Design and Researches on Impact games
10 +
Global MOU Institute

SKKU Game Invitations

"Inspiring Future, Grand Challenge"

University Introduction

Sungkyunkwan University (SKKU), with its proud 627-year history and rich traditions, has become a symbol of excellence in higher education. Rooted in this heritage, the university has continually led the advancement of higher education through creative challenges, bold innovation, and a spirit of collaboration and coexistence. Today, SKKU seeks to create a new brand impact that truly embodies the spirit of "Sungkyun-ness" by embracing and taking the lead in global social issues through forward-thinking global management.

Department of Game Design Introduction

The Department of Game Design at Sungkyunkwan University blends creativity and technology, empowering students to explore digital art and interactive experiences. Through hands-on projects and professional training in areas like storytelling, programming, UX, and game development, we prepare future leaders of the game industry.

Event Organization

Lee, JunHee
Director of the Game Center,
Chair of the Department of Film, TV and Multimedia
at Sungkyunkwan University
Game Design, New Media Storytelling, Media Interaction Design, Broadcast Format Design
10 +
Global MOU Institute
Lee, JaeJun
Chair of the Department of Game Design
at Sungkyunkwan University
Game Design, Interactive Content Design, Artificial Intelligence, AR, VR
10 +
Global MOU Institute
Lee, JaeJun
Chair of the Department of Game Design
at Sungkyunkwan University
Game Design, Interactive Content Design, Artificial Intelligence, AR, VR
10 +
Global MOU Institute

Lecturers

Eric Zimmerman
NYU Game Center
Professor
"Rules of Play", "The Game Design Reader"
Game design & Interactive storytelling
10 +
Global MOU Institute
Jesper Juul
MIT Game Lab Researcher & Royal Danish Academy Professor
Academy"Half-Real", "The Art of Failure"
Game narratives, Player experience
10 +
Global MOU Institute
Jesper Juul
MIT Game Lab Researcher & Royal Danish Academy Professor
Academy"Half-Real", "The Art of Failure"
Game narratives, Player experience
10 +
Global MOU Institute
Takashi Tokita
SQUARE ENIX CO., LTD.
Creative Studio 5
Producer
"FINAL FANTASY IV", "CHRONO TRIGGER", "PARASITE EVE"
Narrative design in JRPGs, Interactive storytelling, Role-playing game systems
10 +
Global MOU Institute
Peter Lee
CEO of Nolgong, SKKU, Department of Game Design Adjunct Professor
Developer of "Being Faust - Enter Mephisto"
Game Design and Game-based education
10 +
Global MOU Institute
Peter Lee
CEO of Nolgong, SKKU, Department of Game Design Adjunct Protessor
Developer of "Being Faust - Enter Mephisto"
Game Design and Game-based education
10 +
Global MOU Institute
Anderson Sungmin Yoon
SKKU, Dept. of Social Welfare
Assistant Professor
"Understanding Korean Americans' Mental Health:A Guide to Culturally Competent Practices, Program Developments, and Policies."
Social Determinants of Health, Behavioral Addiction
10 +
Global MOU Institute

Schedule

DAY 1 - May 28, 2025 (WED)

Main Theme: Games in Academia
11:50 - 13:00
SKKU Games: Understanding Colege Students'
Subjective Perceptions of Their Gaming Motivations
Speaker: Anderson Sungmin Yoon
11:00 - 11:40
Lunch Talk Session with JJ: Q&A about SKKU Games
13:00 - 13:30
Opening Ceremony
13:30 - 15:00
G4C Session / Keynote: Susanna Pollack
Games for Social Impact: From Awareness to
Action
Special Lecture: Lindsay Grace
Mini Summit Q&A: Susanna Polack & Lindsay Grace
15:00 - 15:30
Momentum Trading at the Open
15:30 - 17:00
Momentum Trading at the Open
17:30 ~
Momentum Trading at the Open

DAY 2 - May 29, 2025 (THU)

Workshop Session
14:00 - 16:30
Workshop with Eric Zimmerman, Jesper Juul
& Peter Lee

DAY 3 - May 30, 2025 (FRI)

Main Theme: Games in Industry
17:00 - 18:00
SKKU Games: Understanding Colege Students'
Subjective Perceptions of Their Gaming Motivations
Speaker: Anderson Sungmin Yoon
18:00 - 18:10
Pre-Market Trading Prep
18:30 - 19:00
Momentum Trading at the Open
19:00 - 19:10
Momentum Trading at the Open
19:10 - 19:50
Momentum Trading at the Open
19:50 - 20:00
Momentum Trading at the Open
20:00 -
Momentum Trading at the Open
Click to
Open Book!
How to make a website: Page 01 Cover
How to make a website: Page 02
How to make a website: Page 03
How to make a website: Page 04
How to make a website: Page 03
How to make a website: Page 04