Collaboration

Star Game Designers at SKKU!

About

A game show + conference to state game-related questions and issues, engaging in the creative problem-solving process alongside the invited experts.

Inviting star game designers and renowned professors from leading international universities, who played a pivotal role in shaping early game design theories.

Venue

May 28th : SungKyunKwan University (Seoul) Business School Theater

Topic - Serious games and Social issues

May 29th : SungKyunKwan University (Seoul)

Game Workshop - w. Eric Zimmerman, Jesper Juul, Peter Lee

May 30th : Pangyo Technovalley Startup campus Conference Hall

Topic - Problems the game industry has confronted,Cultivating creative talents

SKKU (Seoul)
25-2, Sungkyunkwan-ro,Jongno-gu, Seoul, Korea
10 +
Global MOU Institute
Pangyo Technovalley
20, Pangyo-ro 289beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do
10 +
Global MOU Institute
Pangyo Technovalley
20, Pangyo-ro 289beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do

For inquiries, please contact: fuss@skku.edu

Empowering Game Creators & Social Innovators

Since 2004, Games for Change (G4C) has empowered game creators, students, educators, and social innovators to drive real-world impact through games and immersive media.

Company Introduction

Introducing G4C for the future of games in Korea, Sungkyunkwan University (SKKU) is collaborating with G4C to introduce a new paradigm in the Korean game scene. Through this partnership, SKKU aims to foster socially impactful game design and innovation, empowering the next generation of creators to address real-world challenges through games.

Games for Change (G4C) is a global social enterprise promoting "Games for Good." Active in conferences, education, research, and development, G4C believes games can drive positive change by raising awareness of social issues like education, health, and the environment.It collaborates with global companies (e.g., Microsoft, Meta, YouTube), government agencies (e.g., U.S. Department of State), top universities, and social foundations.

G4C Mini-Summit

Susanna Pollack
(Game Producer)
President at Games for Change (G4C)
"Games for Good""XR for Change", "G4C Student Challenge"
Game-based Social Impact Strategy
10 +
Global MOU Institute
Lindsay Grace
(Game Researcher, Scholar)
Professor at University of Miami school of Communication
"Doing Things with Games", "Social Impact through Design
"Game Design and Researches on Impact games
10 +
Global MOU Institute
Lindsay Grace
(Game Researcher, Scholar)
Professor at University of Miami school of Communication
"Doing Things with Games", "Social Impact through Design
"Game Design and Researches on Impact games
10 +
Global MOU Institute

Lecturers

Eric Zimmerman
(Game Designer, Professor)
Professor at NYU Game Center
"Rules of Play", "The Game Design Reader"
Game design & Interactive storytelling
10 +
Global MOU Institute
Jesper Juul
(Game Researcher, Scholar)
Researcher in MIT Game Lab& Professor at Royal Danish Academy"Half-Real", "The Art of Failure"
Game narratives, Player experience
10 +
Global MOU Institute
Jesper Juul
(Game Researcher, Scholar)
Researcher in MIT Game Lab& Professor at Royal Danish Academy"Half-Real", "The Art of Failure"
Game narratives, Player experience
10 +
Global MOU Institute
Takashi Tokita
(Game Director, Producer)
Senior Creative Producer at Square Enix
"Chrono Trigger", "Parasite Eve", "Live A Live"
Narrative design in JRPGs, Interactive storytelling,Role-playing game systems
10 +
Global MOU Institute
Peter Lee
(Game Designer, Professor)
CEO of Nolgong, Adjunct Protessor at SKKU, Department of Game Design
Developer of "Being Faust - Enter Mephisto"
Game Design and Game-based education
10 +
Global MOU Institute
Peter Lee
(Game Designer, Professor)
CEO of Nolgong, Adjunct Protessor at SKKU, Department of Game Design
Developer of "Being Faust - Enter Mephisto"
Game Design and Game-based education
10 +
Global MOU Institute
Anderson Sungmin Yoon
(Professor, Researcher)
Assistant Professor at SKU, Dept. of Social Welfare
"Understanding Korean Americans' Mental Health:A Guide to Culturally Competent Practices, Program Developments, and Policies."
Social Determinants of Health, Behavioral Addiction
10 +
Global MOU Institute
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